The following languages and scripts are known of in Carlsport, but more may exist. Languages are categorized as living (people known to use it as a primary language), dead (cultures which used this language have been gone for a long time, or lost (cultures which used this language are of unknown outcome) additional notes may include races which have trouble with pronunciation or religions which use the language for liturgical purposes. Races listed will be at disadvantage to any rolls they need to make which rely upon their use of that language, though they can still communicate ideas. There is no disadvantage in understanding a language that a character is proficient in.

Language status notes
Caroliniain living
Draconic lost Tiamat: human, elf, dwarf, halfling, gnome, tiefling, half elf, orc, half orc, goblin, hobgoblin, bugbear
Gargantos(Giant hills) living
Guthral (monster woods) living human, elf, dwarf, gnome, tiefling, half elf, halfling, dragonborn
Hibernal living
Kendoharian dead reptile men, yuan ti purebloods, kobolds, dragonborn
Marshwise living human, elf, dwarf, halfling, gnome, tiefling, half elf, orc, half orc, goblin, hobgoblin, bugbear, yuan ti pureblood
Muldivarian living
Old Imperial dead Cernic
Sethsian living human, elf, dwarf, gnome, tiefling, half elf, halfling, orc, half orc, goblin, hobgoblin, bugbear
Spithreal living orcs, goblins, hobgoblins, bugbears, dwarf, gnome
Vensuvian living
Wukan living